Career Summary

I am an experienced solution-driven software developer with deep knowledge in modular and object-oriented programming. I have been part of multi-year software development life cycles, using agile and scrum methodologies to facilitate continual progress and team achievement and employing continuos integration throughout each project. I am well versed in with languages such as C#, C++, Python, Java and have a strong working knowledge of algoritms and data structures. I am also skilled in specifying requirements, creating user documentation and architectural systems research.

Work Experience

Software Developer

Feynsinn, Munich
03/2019 - Present

Working in a client-facing role translating business requirements into viable, scalable software solutions. Collaborating with development team to deliver high quality software, visualization and simulation solutions.

Achievements:

  • Developed a solution tool to import engineering simulations from Abaqus into game engines.
  • Worked together with Unity Technologies to develop a highly extensible configurator template.
  • Led development for hololens mixed reality training application.
  • Used web technologies such as WebRTC and javascript, for prototyping.

Technologies used:

  • C#
  • Python
  • C++
  • Unity3D
  • Unreal Engine
  • Mixed Reality
  • Abaqus
  • WebRTC
  • WPF
  • Agile

Software Developer

Dassault Systemes 3DEXCITE, Munich
10/2015 - 02/2019

Worked in a multi-role position with various responsibilities, where supporting and determining business requirements for clients projects as well as working on development of internal tools.

Achievements

  • Led the development of VR projects for high profile clients who present these VR-Apps in more than hundred stores and as well as exhibitions such as the Paris and Geneva motor shows.
  • Designed a microservice solution according to client needs to improve application extensibility.
  • Consulted other development teams and artists for client projects regarding CI, development and delivery improvements.
  • Used web technologies such as WebGL for high end visualization.
  • Developed internal VR library to improve development-delivery times.
  • Led git workshop for teammates.

Technologies used:

  • C#
  • Unity3D
  • Unreal Engine
  • WebGL
  • Mixed Reality
  • Micro-services
  • MySQL
  • Jenkins
  • Scrum

Junior Software Developer

Arox Information Systems, Istanbul
2012 - 2015

Part of a development team that created in-house applications and games for app Android, IOS and windows store as well as interactive 3D-AR applications for museums.

Achievements:

  • Developed successful mobile games with Unity3D for Android, IOS and Windows Phone that reached more than ten million downloads in Turkey app stores.
  • Contributed to development of interactive standalone and mobile AR applications for museums.
  • Developed native Android applications using Java and Eclipse.

Technologies used:

  • C#
  • JavaScript
  • Unity3D
  • Android
  • Java
  • VR-AR
  • Kinect
  • App Store

Projects

Please see my website nevzatarman.com for more information about the projects I have made.

Companies I worked with:

  • PSA Group
  • BMW
  • VW
  • Unity Technologies
  • Porsche
  • Ford

Skills & Tools

Programming

  • C#
  • C++
  • Python
  • Java-Android

Tools

  • Unity3D
  • Unreal Engine
  • VR-AR
  • Git

Others

  • DevOps
  • Code Review
  • Unit Testing
  • Linux
  • Mobile Development
  • JSON
  • Web Services
  • HTML
  • WPF
  • .NET Framework
  • Micro-services

Education

  • Bachelor's Degree
    Istanbul Technical University
    2008 - 2013
  • Erasmus Programme
    Zachodniopomorskie Uniwersytet Technologiczny w Szczecinie
    2010 - 2011

Certificates

  • Introduction to Computer Science and Programming
    MIT Online Course
    2012

Publications

Language

  • Turkish (Native)
  • English (Professional)
  • German (Intermediate)

Interests

  • Basketball
  • Reading
  • Cooking
  • Games